Doll, Toy and Game Manufacturers NAICS 339930

        Doll, Toy and Game Manufacturers

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Purchase Report

Industry Summary

The 500 Doll, toy and game manufacturers in the US design and produce complete dolls, doll parts, doll clothes, action figures, toys, electronic and nonelectronic games, hobby kits, and children's vehicles (except metal bicycles and tricycles). The majority of toy production and supply chains are in Asia and Mexico. Large firms may own manufacturing facilities abroad, and both large and small firms rely on third-party contract manufacturing in foreign countries.

Trends and Fads

The toy market is subject to fads and trends based on popular culture, movies, media, fashion, or technology.

Seasonal, Uneven Demand

Demand for toys, games, and dolls is highly seasonal and peaks during the winter holiday season and around major theatrical releases for the related products.


Recent Developments

May 5, 2026 - Mattel's Latest Earnings Filing Shows Mixed Signals
  • An analysis of Mattel’s Q1 2026 earnings release suggests a mixed but stabilizing US toy industry. Consumer demand remains positive, with overall company sales rising modestly, indicating resilience. However, North America (Mattel’s core US market) declined 3%, pointing to softer domestic conditions. Profitability is under pressure due to tariffs, inflation, and higher costs, which reduced margins significantly. Category performance is uneven: strong growth in vehicles (such as Hot Wheels) and games contrasts with declines in dolls (Barbie) and preschool toys (Fisher-Price), reflecting shifting consumer preferences. Despite these challenges, Mattel sees momentum building and maintains its full-year outlook, suggesting cautious optimism. Overall, the US toy market appears stable but pressured—demand holds up, but cost inflation, trade factors, and changing product trends are reshaping performance.
  • NeeDoh, a squishy stress-relief toy turned viral sensation, illustrates how US toy manufacturing is increasingly driven by unpredictable, social media-fueled demand, according to a recent Wall Street Journal article. The product—sold for under $10 and popular among kids and teens as both a toy and status symbol—saw demand surge 10x, causing its US-based maker, Schylling, to sell out six months of inventory in just six weeks. While this creates rapid sales growth, it also exposes challenges: manufacturers struggle to keep up with spikes, face copycat competition, and risk overproducing if trends fade. Companies are hesitant to scale too quickly, reflecting an industry shifting toward short-lived, viral hits rather than stable, predictable demand.
  • Tariffs and shifting trade policy continue to shape the outlook for the US toy industry in 2026, though a recent Supreme Court decision may bring partial relief, according to recent reports. The Court ruled that the president lacked authority to impose sweeping tariffs under emergency powers, striking down most of the tariffs that had sharply increased import costs for toy companies. The industry is particularly exposed because more than 85% of toys sold in the United States are imported, many from China. At one point, tariffs on Chinese goods reached 145%, forcing companies to raise prices or absorb higher costs. For example, educational toy maker Learning Resources said its tariff duties surged from $2 million to $14 million in one year, prompting the legal challenge that helped lead to the ruling. While the decision could allow companies to seek refunds of previously collected tariffs, uncertainty remains as policymakers consider alternative trade measures. Following the ruling, the administration introduced a new temporary global tariff of 15%, signaling that trade policy pressures on toy importers are likely to continue.
  • In 2026, new federal and state PFAS regulations will significantly increase compliance requirements for US toy manufacturers and retailers. Beginning April 13, 2026, the Environmental Protection Agency will require companies that manufactured or imported PFAS or products containing PFAS between 2011 and 2022 to submit detailed data under the Toxic Substances Control Act (TSCA). The rule applies broadly to imported “articles,” including consumer products such as toys, requiring companies to report PFAS uses, production volumes, exposure information, and disposal practices. At the same time, several states are implementing stricter PFAS policies affecting consumer products. Minnesota will require manufacturers to report products sold in the state containing intentionally added PFAS starting in 2026, while other states including Maine, Washington, Colorado, and Vermont are expanding restrictions, reporting requirements, or labeling rules for PFAS in consumer goods, including children’s products. Together, these measures will push toy companies to review supply chains, increase chemical testing, and strengthen supplier documentation across the US market.

Industry Revenue

Doll, Toy and Game Manufacturers


Industry Structure

Industry size & Structure

The average toy manufacturer operates out of a single location, employs 13 workers, and generates about $4 million annually.

    • The toy manufacturing industry consists of about 500 firms that employ about 6,380 workers and generate $2 billion annually.
    • The industry is highly concentrated; the top 50 companies account for over 80% of industry revenue.
    • Large firms include Mattel and Hasbro. Video game developers and video game system manufacturers are not included in this industry.
    • An estimated 3 billion toy units are sold in the US annually.

                                    Industry Forecast

                                    Industry Forecast
                                    Doll, Toy and Game Manufacturers Industry Growth
                                    Source: Vertical IQ and Inforum

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