Amusement Parks and Arcades NAICS 7131

        Amusement Parks and Arcades

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Industry Summary

The 4,000 amusement parks and arcades in the US offer a variety of rides, games, or other attractions for entertainment purposes. Amusement parks include theme parks, water parks, boardwalks, and piers, which offer a variety of rides, shows, restaurants, and retail shops. Arcade operators include electronic game arcades, family fun centers, indoor play areas, pinball arcades, and video game arcades.

Seasonality and the Weather

The amusement park industry is highly seasonal and subject to uneven cash flow.

Capital Intensity of Development

Amusement park operations are highly capital-intensive, with firms investing millions to develop, upgrade, and expand facilities.


Recent Developments

Feb 27, 2026 - Six Flags Harnesses Solar to Offset Rising Energy Costs
  • Six Flags is positioning solar energy as a cost-control and infrastructure strategy with implications for the broader US amusement parks and arcades industry, according to a recent report in Funworld. Since launching its solar initiative in 2014, the operator has become the largest private carport solar supplier in the US. Its installations, beginning with Six Flags Great Adventure (2019), produce enough electricity to offset 80–90% of park energy use, generating millions of dollars in annual savings per park as power costs are projected to rise over the next two years. Projects operate under 20+ year power purchase agreements (PPAs) with $0 upfront investment, freeing capital for park improvements. Additional benefits include shaded parking, security camera integration, and lot repaving often at no cost. With multiple parks online (2019–2025) and more under contract, the model demonstrates how renewable energy can reduce operating volatility and fund reinvestment across the attractions sector.
  • US amusement parks and arcades face a tougher consumer climate as confidence and sentiment weaken, according to leading indicators. The Consumer Confidence Index plunged 9.7 points in January to 84.5, the lowest since 2014, with the Expectations Index falling to 65.1, well below the 80 recession-signal threshold. Fewer consumers view business conditions as “good” (17.9%, down from 19.8%) and “jobs plentiful” (23.9%, down from 27.5%), while more expect worsening conditions and fewer jobs in six months. February’s Index of Consumer Sentiment was 57.3, up slightly m/m but down 11.4% year over year, with only 15.7% expecting income gains (down from 18.8%). Because theme parks and arcades are discretionary entertainment, weaker confidence and incomes, alongside heightened inflation expectations, could shrink attendance, shorten visits, or shift spending to lower-cost attractions. Operators may see sustained demand for affordable experiences but pressure on premium tickets, in-park purchases, and ancillary services.
  • The US amusement parks and arcades industry is projected to grow at a CAGR of 5.52% between 2025 and 2029, according to an updated forecast from Inforum and the Interindustry Economic Research Fund, Inc. The expected growth rate is faster than the overall economy's projected growth. Spending by US households and tourists, foreign students, and other visitors largely drives the arts, entertainment, and recreation industries. Consumer confidence is expected to improve in the forecast period, which bodes well for the sector. Further increases in tariffs and decreases in immigrant labor supplies may push price levels higher and postpone the improvement of inflation. The slow rise of employment and higher consumption prices may limit expansion of real disposable income to about 1.8% in 2025 and 1.6% in 2026.
  • According to the IAAPA, the US amusement park industry faced a challenging operating environment in Q3 2025, marked by volatile weather, economic uncertainty, and shifting consumer behavior. Unseasonably cool and wet spring conditions followed by extreme summer heat suppressed attendance, while guests showed resistance to pricing strategies, prompting mid-season discounting. Once inside, visitors spent less, limiting per-capita revenue. Broader concerns, such as tariff uncertainty, political instability, and potential minimum wage hikes, added pressure to operators’ bottom lines. Despite these headwinds, manufacturers reported strong equipment orders, signaling long-term optimism. Looking ahead, US amusement parks are focusing on new offerings, revenue management, and infrastructure upgrades to drive future growth.

Industry Revenue

Amusement Parks and Arcades


Industry Structure

Industry size & Structure

The average amusement park establishment employs 277 workers, and generates $43 million annually, while the average arcade establishment employs about 22 workers, and generates $1.9 million annually.

    • The amusement park industry includes about 600 firms that employ about 166,000 workers and generate about $25.7 billion annually. The arcade industry includes about 2,800 firms that employ over 61,400 workers and generate $5.3 billion annually.
    • The amusement park industry is concentrated; the top 50 companies account for 95% of industry revenue. The arcade industry is more fragmented; the top 50 companies account for 55% of industry revenue.
    • Large domestic amusement park operators include Walt Disney Co., United Parks & Resorts (SeaWorld, Busch Gardens), Universal Destinations & Experiences, and Six Flags Entertainment (Six Flags, Cedar Point). Large firms may have operations in foreign countries. The arcade industry consists mainly of independent operators. Dave & Busters is a large firm with arcade operations.
    • The most-visited theme parks in the US include the Magic Kingdom at Walt Disney World, Disneyland, EPCOT, Disney’s Hollywood Studios, Disney’s Animal Kingdom, and Universal Studios.

                            Industry Forecast

                            Industry Forecast
                            Amusement Parks and Arcades Industry Growth
                            Source: Vertical IQ and Inforum

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