Amusement Parks and Arcades

NAICS 7131
Amusement Parks and Arcades

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Industry Summary

The 4,000 amusement parks and arcades in the US offer a variety of rides, games, or other attractions for entertainment purposes. Amusement parks include theme parks, water parks, boardwalks, and piers, which offer a variety of rides, shows, restaurants, and retail shops. Arcade operators include electronic game arcades, family fun centers, indoor play areas, pinball arcades, and video game arcades.

Seasonality and the Weather

The amusement park industry is highly seasonal and subject to uneven cash flow.

Capital Intensity of Development

Amusement park operations are highly capital-intensive, with firms investing millions to develop, upgrade, and expand facilities.


Recent Developments

Oct 26, 2026 - Six Flags Adds Safety Restraints Following Fatal Accident
  • Six Flags announced October 23, 2026, that it will add seat belts to several roller coasters following a fatal accident at its Georgia park, highlighting potential safety and liability concerns for US amusement parks, according to The Wall Street Journal. The company will install additional restraints on its Goliath coaster and similar rides at other parks. Goliath and eight other rides across five parks remain closed pending an investigation into the accident, which killed one passenger and injured four others. Six Flags is also hiring independent engineers and inspectors to evaluate safety procedures across its attractions. The developments underscore the potential financial impact of safety incidents on amusement park operators, including ride closures, equipment modifications, increased inspection costs, and possible damage to consumer confidence.
  • US family entertainment centers face intensifying competition from nearby attractions offering similar recreation, dining, parties, and special events, according to an October 20, 2026, report from the International Association of Amusement Parks and Attractions (IAAPA). The report examines how operators respond to increasingly crowded local entertainment markets by differentiating their experiences and strengthening customer relationships. For US amusement parks and arcades, the competitive environment underscores the importance of repeat visits, group events, distinctive attractions, and customer experience. Operators that fail to refresh their offerings may struggle to maintain attendance and market share, while successful differentiation could support pricing and revenue growth.
  • Disney’s fiscal Q3 2026 results signal resilient demand and continued investment across the US amusement park industry. Domestic park attendance rose 3% year over year, while per-capita spending increased 4%, showing consumers are still visiting and spending despite economic uncertainty. Disney Experiences also posted record Q3 revenue, up 10% to $10 billion. Disney is several years into a $60 billion, 10-year parks investment cycle and said major attractions are planned across its properties, including Villains Land at Walt Disney World in Orlando and an expansion of Avengers Campus at Disneyland in Anaheim. For the broader industry, the results support a positive outlook for major destination parks, suggesting that new attractions, capacity expansion, and targeted promotions can sustain attendance and guest spending, though smaller regional parks may remain more exposed to consumer price sensitivity.
  • Weakening consumer confidence in late summer could pressure discretionary spending at US amusement parks and arcades, particularly on admissions, games, food, and other add-on purchases, though affordable local entertainment may remain relatively resilient. The University of Michigan’s preliminary August 2026 Consumer Sentiment Index fell to 51.0, down 7.6% from July. Current Economic Conditions declined to 51.8, while Consumer Expectations dropped to 50.6, signaling greater household caution and potential price sensitivity. The Conference Board’s August 2026 Consumer Confidence Index slipped to 89.4 from 90.2 in July. Its Present Situation Index improved to 121.2, but the Expectations Index fell sharply to 68.2. Consumers also reduced planned spending on amusement parks, suggesting operators may need promotions, value packages, and stronger local traffic to sustain visits.

Industry Revenue

Amusement Parks and Arcades

Amusement Parks and Arcades — revenue distribution by firm size chart

Industry Structure

Industry size & Structure

The average amusement park establishment employs 277 workers, and generates $43 million annually, while the average arcade establishment employs about 22 workers, and generates $1.9 million annually.

  • The amusement park industry includes about 600 firms that employ about 166,000 workers and generate about $25.7 billion annually. The arcade industry includes about 2,800 firms that employ over 61,400 workers and generate $5.3 billion annually.
  • The amusement park industry is concentrated; the top 50 companies account for 95% of industry revenue. The arcade industry is more fragmented; the top 50 companies account for 55% of industry revenue.
  • Large domestic amusement park operators include Walt Disney Co., United Parks & Resorts (SeaWorld, Busch Gardens), Universal Destinations & Experiences, and Six Flags Entertainment (Six Flags, Cedar Point). Large firms may have operations in foreign countries. The arcade industry consists mainly of independent operators. Dave & Busters is a large firm with arcade operations.
  • The most-visited theme parks in the US include the Magic Kingdom at Walt Disney World, Disneyland, EPCOT, Disney’s Hollywood Studios, Disney’s Animal Kingdom, and Universal Studios.

Industry Forecast

Industry Forecast
Amusement Parks and Arcades Industry Growth
Amusement Parks and Arcades — industry growth forecast chart
Source: Vertical IQ and Inforum

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