Bowling Centers

NAICS 713950
Bowling Centers

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Industry Summary

The 2,800 bowling centers in the US are indoor facilities that offer bowling and related activities. They serve a mix of league and recreational bowlers. Major revenue categories include game fees, food and beverage sales, and rental fees for shoes and balls. Bowling centers may offer group events, such as birthday parties or corporate gatherings.

League Participation Falls Short of Recovery

Bowling centers have not returned to the league participation levels experienced before the COVID pandemic.

Repositioning as Family Entertainment Centers

To mitigate the effects of declining interest in bowling, some firms are remodeling facilities and repositioning as family entertainment centers (FEC), which offer a variety of options in addition to bowling.


Recent Developments

Aug 25, 2026 - Lucky Strike Expands AMF Footprint
  • Lucky Strike Entertainment’s July 2026 AMF brand refresh signals renewed investment in traditional bowling centers, a positive development for the US bowling centers industry, according to a BowlersMart report. AMF currently operates more than 80 centers serving about 10.4 million guests annually, and Lucky Strike plans to convert roughly 60 additional locations to the AMF brand—expanding its footprint by about 75%. Within Lucky Strike’s portfolio, AMF is being positioned as the bowling-first, family-and-league brand, centered on league play, youth programs, parties, open bowling, and heritage rather than a nightlife-oriented concept. The refresh includes updated branding, signage, themed interiors, and broader use of the AMF identity. For the industry, the move suggests that large operators still see growth potential in traditional bowling formats and could encourage more investment in league programs, facility upkeep, community events, and family-focused experiences.
  • Employment and wages for bowling centers rose in June 2026 year over year, increasing 4.2% and 2.9%, respectively, according to data from the US Bureau of Labor Statistics. Employment by bowling centers rose 15.2% in the past decade, faster than the 10.8% growth in overall private employment. Average wages for nonsupervisory employees at amusement, gambling, and recreational industry firms were $21.08 per hour in April 2026. According to the Consumer Price Index, prices for other recreation services, including leisure and entertainment activities, were up 1% in July 2026 year over year.
  • Weakening consumer confidence in late summer 2026 could pressure discretionary spending at US bowling centers, particularly on games, food, beverages, and group outings. The University of Michigan’s preliminary August 2026 Consumer Sentiment Index fell to 51.0, down 7.6% from July. Current Economic Conditions declined to 51.8, while Consumer Expectations dropped to 50.6. With only 8% expecting income growth to outpace inflation, consumers may seek lower-cost entertainment options, promotions, and bundled offers. The Conference Board’s July 2026 Consumer Confidence Index slipped to 90.8 from 92.2 in June. Its Present Situation Index fell to 114.9, while the Expectations Index remained weak at 74.7. Softer confidence could limit discretionary visits, although bowling’s relatively affordable, social format may help centers retain traffic compared with higher-cost entertainment.
  • Lucky Strike Entertainment's latest results suggest that the US bowling industry is continuing to see resilient demand despite a challenging operating environment. Fiscal third-quarter revenue increased 0.7% to $342.2 million, while same-store revenue edged up 0.2%, marking the company's first back-to-back quarters of positive comparable sales since 2024. However, adjusted EBITDA declined to $109.0 million from $117.3 million as winter storms, weaker consumer confidence, elevated payroll costs, and softer discretionary spending weighed on profitability. Management expects labor optimization initiatives, AI-driven efficiencies, and acquisitions to support stronger earnings later in 2026 and 2027, while reaffirming full-year revenue growth guidance of 4% to 5%. The results indicate bowling participation remains relatively stable, but operators across the industry continue to face margin pressure from weather disruptions, labor costs, and cautious consumer spending, making operational efficiency increasingly important.

Industry Revenue

Bowling Centers

Bowling Centers — revenue distribution by firm size chart

Industry Structure

Industry size & Structure

The average bowling center operates out of a single location, employs about 25 workers, and generates about $1.5 million annually.

  • The US bowling center industry consists of about 2,800 companies that employ about 70,400 workers and generate $4.3 billion annually.
  • The industry includes about 3,305 certified individual bowling centers and just over 82,000 lanes, according to the United States Bowling Congress (USBC).
  • The bowling center industry is fragmented; the top 50 companies account for about 34% of industry revenue.
  • Large companies include Bowlero and smaller chains such as Pinstack and Splitsville.

Industry Forecast

Industry Forecast
Bowling Centers Industry Growth
Bowling Centers — industry growth forecast chart
Source: Vertical IQ and Inforum

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