Bowling Centers

NAICS 713950
Bowling Centers

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Industry Summary

The 2,800 bowling centers in the US are indoor facilities that offer bowling and related activities. They serve a mix of league and recreational bowlers. Major revenue categories include game fees, food and beverage sales, and rental fees for shoes and balls. Bowling centers may offer group events, such as birthday parties or corporate gatherings.

League Participation Falls Short of Recovery

Bowling centers have not returned to the league participation levels experienced before the COVID pandemic.

Repositioning as Family Entertainment Centers

To mitigate the effects of softer interest in bowling, some firms are remodeling facilities and repositioning as family entertainment centers (FEC), which offer a variety of options in addition to bowling.


Recent Developments

Oct 26, 2026 - Bowling Centers Prepare for Holiday Operating Pressures
  • The October 2026 issue of International Bowling Industry highlights the operational challenges bowling centers face during busy holiday periods, when corporate parties, family outings, and school-break crowds can strain staffing and facilities. The publication recommends additional employee training, cross-training, clear complaint-resolution authority, and coordination among front-desk, lane, and food-service teams. For US bowling centers, improving operational efficiency during peak periods could protect customer satisfaction and increase revenue from group bookings, food and beverages, and other attractions. In addition, effective staffing and service recovery may improve the likelihood of repeat visits.
  • Bowling equipment provider QubicaAMF and venue management company ROLLER announced a long-term partnership in September 2026 to develop technology for bowling and family entertainment centers. Their Conqueror ROLLER platform combines bowling lane management with broader venue operations, helping operators coordinate reservations, attractions, and customer experiences. The companies say the system is already operating at locations internationally. For US bowling centers, integrated technology could simplify operations and improve guest experiences as businesses diversify into arcades, dining, and other entertainment. However, implementation costs and employee training may affect adoption.
  • Lucky Strike Entertainment’s July 2026 AMF brand refresh signals renewed investment in traditional bowling centers, a positive development for the US bowling centers industry, according to a BowlersMart report. AMF currently operates more than 80 centers serving about 10.4 million guests annually, and Lucky Strike plans to convert roughly 60 additional locations to the AMF brand—expanding its footprint by about 75%. Within Lucky Strike’s portfolio, AMF is being positioned as the bowling-first, family-and-league brand, centered on league play, youth programs, parties, open bowling, and heritage rather than a nightlife-oriented concept. The refresh includes updated branding, signage, themed interiors, and broader use of the AMF identity. For the industry, the move suggests that large operators still see growth potential in traditional bowling formats and could encourage more investment in league programs, facility upkeep, community events, and family-focused experiences.
  • Employment and wages for bowling centers rose in August 2026 year over year, increasing 2.3% and 3.9%, respectively, according to data from the US Bureau of Labor Statistics. Employment by bowling centers rose 17.7% in the past decade, faster than the 10.6% growth in overall private employment. Average wages for nonsupervisory employees at amusement, gambling, and recreational industry firms were $21.42 per hour in August 2026. According to the Consumer Price Index, prices for other recreation services, including leisure and entertainment activities, were up 1.3% in September 2026 year over year.

Industry Revenue

Bowling Centers

Bowling Centers — revenue distribution by firm size chart

Industry Structure

Industry size & Structure

The average bowling center operates out of a single location, employs about 23 workers, and generates about $1.5 million annually.

  • The US bowling center industry consists of about 2,800 companies that employ about 63,500 workers and generate $4.3 billion annually.
  • The industry includes about 3,305 certified individual bowling centers and just over 82,000 lanes, according to the United States Bowling Congress (USBC).
  • The bowling center industry is fragmented; the top 50 companies account for about 34% of industry revenue.
  • Large companies include Bowlero and smaller chains such as Pinstack and Splitsville.

Industry Forecast

Industry Forecast
Bowling Centers Industry Growth
Bowling Centers — industry growth forecast chart
Source: Vertical IQ and Inforum

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