Doll, Toy and Game Manufacturers

NAICS 339930
Doll, Toy and Game Manufacturers

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Purchase Report

Industry Summary

The 500 Doll, toy and game manufacturers in the US design and produce complete dolls, doll parts, doll clothes, action figures, toys, electronic and nonelectronic games, hobby kits, and children's vehicles (except metal bicycles and tricycles). The majority of toy production and supply chains are in Asia and Mexico. Large firms may own manufacturing facilities abroad, and both large and small firms rely on third-party contract manufacturing in foreign countries.

Trends and Fads

The toy market is subject to fads and trends based on popular culture, movies, media, fashion, or technology.

Seasonal, Uneven Demand

Demand for toys, games, and dolls is highly seasonal and peaks during the winter holiday season and around major theatrical releases for the related products.


Recent Developments

Jul 6, 2026 - Circana: Toy Sales Accelerate
  • US toy industry sales grew 13% through April 2026, with unit sales up 5% and average selling prices rising 7%, signaling strong demand for US toy, game, and doll manufacturers despite softer discretionary spending overall, according to Circana. Growth was led by games and puzzles (+39%), explorative and other toys (+36%), and building sets (+20%), fueled by Pokémon, LEGO, MLB, and NeeDoh products. Adult consumers continued to drive demand, with those 18 and older accounting for 35% of industry growth, while female recipients generated more than half of total growth. Manufacturers also benefited from consumers trading up to mid-tier and premium products. Social commerce emerged as a key sales driver, with TikTok Shop accounting for 3% of U.S. e-commerce toy, hobby, and collectible sales, helping propel triple-digit growth in squishy toys through viral content and collectible trends.
  • Consumer confidence remained weak in June 2026, creating a potentially challenging demand environment for US toy manufacturers. The Conference Board Consumer Confidence Index edged up to 91.2 from 90.6 in May, while the Present Situation Index fell to 116.4 as labor market perceptions weakened, although the Expectations Index held at 74.4, reflecting modestly improved views of future business conditions and incomes. Separately, the University of Michigan's Consumer Sentiment Index rose 10.5% to 49.5, with the Current Economic Conditions Index increasing to 47.7 and the Consumer Expectations Index climbing 15.0% to 50.7. Despite these gains, sentiment remained 18.5% below year-earlier levels, and consumers continued to cite high prices as a financial burden. Soft consumer confidence and persistent inflation may lead households to reduce discretionary spending on toys, pressuring manufacturers to emphasize value-priced products, licensed merchandise, and inventory management.
  • An analysis of Mattel’s Q1 2026 earnings release suggests a mixed but stabilizing US toy industry. Consumer demand remains positive, with overall company sales rising modestly, indicating resilience. However, North America (Mattel’s core US market) declined 3%, pointing to softer domestic conditions. Profitability is under pressure due to tariffs, inflation, and higher costs, which reduced margins significantly. Category performance is uneven: strong growth in vehicles (such as Hot Wheels) and games contrasts with declines in dolls (Barbie) and preschool toys (Fisher-Price), reflecting shifting consumer preferences. Despite these challenges, Mattel sees momentum building and maintains its full-year outlook, suggesting cautious optimism. Overall, the US toy market appears stable but pressured—demand holds up, but cost inflation, trade factors, and changing product trends are reshaping performance.
  • NeeDoh, a squishy stress-relief toy turned viral sensation, illustrates how US toy manufacturing is increasingly driven by unpredictable, social media-fueled demand, according to a recent Wall Street Journal article. The product—sold for under $10 and popular among kids and teens as both a toy and status symbol—saw demand surge 10x, causing its US-based maker, Schylling, to sell out six months of inventory in just six weeks. While this creates rapid sales growth, it also exposes challenges: manufacturers struggle to keep up with spikes, face copycat competition, and risk overproducing if trends fade. Companies are hesitant to scale too quickly, reflecting an industry shifting toward short-lived, viral hits rather than stable, predictable demand.

Industry Revenue

Doll, Toy and Game Manufacturers

Doll, Toy and Game Manufacturers — revenue distribution by firm size chart

Industry Structure

Industry size & Structure

The average toy manufacturer operates out of a single location, employs 13 workers, and generates about $4 million annually.

  • The toy manufacturing industry consists of about 500 firms that employ about 6,380 workers and generate $2 billion annually.
  • The industry is highly concentrated; the top 50 companies account for over 80% of industry revenue.
  • Large firms include Mattel and Hasbro. Video game developers and video game system manufacturers are not included in this industry.
  • An estimated 3 billion toy units are sold in the US annually.

Industry Forecast

Industry Forecast
Doll, Toy and Game Manufacturers Industry Growth
Doll, Toy and Game Manufacturers — industry growth forecast chart
Source: Vertical IQ and Inforum

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